This way, you can 'clone' a game project without the need to manually browse and copy/paste all files, some of which may be unnecessary (e.g. When you export a project, GMS2 creates an exact copy of the project–which includes ALL assets, configuration files and local settings–in a directory of choice. Unlimited access to the IDE (integrated development environment) and learning materials. This is the Free license description from the YoYo Games website: Free You can't build game executables and share them with other people though. usage and assets limitations were removed) and lets you use the application for testing and learning purposes. ![]() The Free license for GameMaker Studio 2 gives you full access to the IDE (i.e. Your current problem with creating executables is due to the licence you're using, not (necessarily) the UWP export configuration.
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