Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to be captured. Each hit unlocks 1/6 of an image of the Pokémon currently available for capture. Once you activate “catch mode,” the player must hit the pop bumpers 6 times. “Catch Mode,” when activated, starts a 2-minute window of opportunity where the player can attempt to capture a Pokémon. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select a starting location and launch the first ball into play.Īfter that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game. Each table has different playable “locations”, which determine which Pokémon are available for capture. Each table has its own details and gameplay elements. There are two tables in the game: Red and Blue. The Pokédex is saved between individual games, so it can be built up over time. Like any pinball game, the main objective is to get points, using the different modes of advances to score them at a higher rate. Pokémon Pinball has a secondary objective hinted at by the tagline “Gotta Catch ’em All,” which is to collect all 151 Pokémon to fill your Pokédex. In it, the ball is a Poké Ball, and most of the objects on the table are Pokémon-related. It was released in Japan on April 14, 1999, and in North America on June 29, 1999. Pokemon Pinball is a pinball-based Pokémon spin-off video game for the Game Boy. Also, be sure to check out Pokemon Trading Card Game.
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